Computer Game Development - AAS Degree

Overview

See Department website and program contacts here

The Computer Game Development (AAS) degree is designed for students seeking careers in game development, interactive media, and digital content creation. The curriculum combines technical, artistic, and programming skills to prepare students for entry-level positions in the computer game and digital media industries.

Coursework includes topics such as 2D and 3D asset creation, modeling, rigging and animation, texturing, programming, desktop and mobile app development, game design fundamentals, and industry-standard game engines and software. Students develop practical technical and creative skills used in game development and related technology fields.

The Computer Game Development program is workforce-focused and emphasizes practical, applied learning that prepares students for careers in game development, 3D imaging, interactive media, and related digital industries. The program may also support transfer or continued study in advanced game development and digital media programs.

This program can be completed fully online.

Students are encouraged to work with an advisor to ensure appropriate course selection and program planning based on their educational background and career goals.

Refer to the tabs above for additional information about:

  • Education Plan – provides a sample term-by-term sequence of courses
  • Career Info – includes information on potential occupations, employment trends, and earnings

Program Learning Objectives

At the completion of this program, students should be able to:

  • Create appropriate asset types for use in different interactive applications
  • Create design, technical and analysis documentation for individual and team-based interactive projects
  • Evaluate a broad range of game genres and demonstrate appropriate design application to them\\n
  • Apply gaming techniques to non-game uses such as marketing, simulations, education and social networking
  • Evaluate balance, function, fairness and intention in level elements
  • Work collaboratively in a real-world-like team to identify, design and create a game using developmental techniques commonly used in industry
  • Contrast the benefits of various publishing and funding platforms
  • Produce an entry-level portfolio in their chosen discipline
  • Demonstrate an applied understanding of programming fundamentals
  • Analyze changing technology and its influence on game design as an industry and a medium

Education Plan

This sample Education Plan illustrates one possible course sequence. Students should consult an advisor to create a personalized plan.

General education courses (such as math, writing, health, etc.) can be taken during any term, or before starting the program. 

Plan of Study Grid
First Quarter
FallCredits
CIS125WP Word Processing 3
CIS125GA Beginning Game Programming 3
CIS135GMA Introduction to 3-D Modeling 3
CIS135GRA Graphics for Game Asset Development I 3
CIS195 Interface Design for Interactive Applications 3
CIS125SS Spreadsheets 3
 Credits18
Second Quarter
Winter
CIS135 Introduction to Game Industry 3
CIS135GMB Intermediate Game Modeling 3
CIS135GRB Graphics for Game Asset Development II 3
CIS197WAA
Web Authoring: Applications
or Web Authoring: HTML5 and CSS3
3
ISTM133P Introduction to Python 4
 Credits16
Third Quarter
Spring
CIS135GMC Advanced 3-D Modeling 3
CIS135TXP Special Topics in Emerging Technologies 3
CIS235ANM Introduction to 3-D Animation 3
WR121Z Composition I 4
Approved Elective 3-4
 Credits16-17
Fourth Quarter
Fall
CIS235 Game Design Theory 3
CIS235DD Introduction to Digital Painting and Concepting 3
CIS235RIG Rigging for Animation and Games 3
MTH065 Beginning Algebra II (or higher, excluding MTH098) 1 4
Health and Physical Education requirement 3
 Credits16
Fifth Quarter
Winter
CIS235CXP Career Specific Exploration for Game Majors 3
CIS235TLC Team Level Creation 3
CIS235UNA Small Games Programming I 3
Approved Elective 3-4
Human Relations requirement 3-4
 Credits15-17
Sixth Quarter
Spring
BA150
Developing a Small Business
or Advanced Business Projects
3
CIS235ST Game Studio 3
CIS235UNB Small Games Programming II 3
CIS235PUB Publishing for the Game Industry 3
Approved Elective 3-4
 Credits15-16
 Total Credits96-100
1

Students seeking to transfer should take MTH111Z Precalculus I: Functions or higher.

Approved Electives

Complete three (3) of any courses from the approved electives list or any Modern Language course.

ART117Basic Design III: Three- Dimensional4
ART211Survey of Visual Arts (Cultural Literacy course)4
ART231Drawing I4
ART234Figure Drawing I4
ISTM235MAMobile Apps 1: Introduction to iOS Mobile Applications Development3
ISTM235MBMobile Apps 2: Intermediate iOS Mobile Applications Development3
CIS197CSPWeb Authoring: Client-Side Programming3
MUS117Electronic Music Production I3
MUS118Electronic Music Production II3
MUS119Electronic Music Production III3
WR241Creative Writing: Fiction I4
WR245Creative Writing: Fiction II4
Modern Languages
American Sign Language
ASL101First-year American Sign Language I4
ASL102First-year American Sign Language II4
ASL103First-year American Sign Language III4
ASL201Second-year American Sign Language I (Cultural Literacy course)4
ASL202Second-year American Sign Language II (Cultural Literacy course)4
ASL203Second-year American Sign Language III (Cultural Literacy course)4
Japanese
JPN101First-year Japanese I5
JPN102First-year Japanese II5
JPN103First-year Japanese III5
JPN201Second-year Japanese I (Cultural Literacy course)5
JPN202Second-year Japanese II (Cultural Literacy course)5
JPN203Second-year Japanese III (Cultural Literacy course)5
Spanish
SPAN101ZFirst-year Spanish I4
SPAN102ZFirst-year Spanish II4
SPAN103ZFirst-year Spanish III4
SPAN201Second-year Spanish I (Cultural Literacy course)4
SPAN202Second-year Spanish II (Cultural Literacy course)4
SPAN203Second-year Spanish III (Cultural Literacy course)4

Awarding Requirements

The following requirement(s) must be fulfilled to be awarded the AAS in Computer Game Development degree:

  • All core program courses (AM) must be completed within five (5) years of starting the program.

Career Information

Explore potential careers related to this program, including typical job roles, employment trends, and projected growth. This information can help you better understand how your education may align with future career opportunities.

Cultural Literacy course